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空军军医大学第一附属医院内分泌代谢科,西安 710032
周洁,Email:zhoujie5056@163.com
收稿:2025-09-11,
纸质出版:2026-06-20
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石敏, 王琼, 明洁, 等. 基于卡牌游戏的小组竞争式学习教学设计与应用研究[J]. 中华医学教育探索杂志, 2026, 25(6): 718-727.
Shi Min, Wang Qiong, Ming Jie, et al. Research on the design and application of group competitive learning teaching based on card games[J]. Chinese Journal of Medical Education Research, 2026, 25(6): 718-727.
石敏, 王琼, 明洁, 等. 基于卡牌游戏的小组竞争式学习教学设计与应用研究[J]. 中华医学教育探索杂志, 2026, 25(6): 718-727. DOI: 10.3760/cma.j.cn116021-20250911-02294.
Shi Min, Wang Qiong, Ming Jie, et al. Research on the design and application of group competitive learning teaching based on card games[J]. Chinese Journal of Medical Education Research, 2026, 25(6): 718-727. DOI: 10.3760/cma.j.cn116021-20250911-02294.
目的
2
构建基于卡牌游戏的小组竞争式学习教学策略,并探索其对内分泌实习本科生临床思维、学习投入、知识融会贯通能力的改善作用。
方法
2
纳入100名临床医学专业实习本科生,试验组(
n
=49)和对照组(
n
=51)。试验组应用基于卡牌游戏的小组竞争式教学策略,包括:①设计6类卡牌,分别为疾病卡牌、症状及体征卡牌、检查卡牌、治疗卡牌、并发症及情境卡牌、知识卡牌,模拟症状及体征→检查→治疗临床流程;②课中游戏共3轮,采取小组竞争机制,并进行实时打分排名;③课后学生填写自我反思表和小组病例讨论报告。对照组在此期间进行案例讨论的小组讨论。采用理论成绩、临床思维评定量表、学习体验与核心能力感知评估、焦点访谈评估教学效果。
结果
2
理论考试总分试验组优于对照组,其中病例分析题总分[(25.38±2.89) vs. (22.44±3.12)]、简答题总分[(32.45±3.12) vs. (30.11±3.45)]优于对照组;临床思维总分试验组优于对照组,其中诊断思维[(7.52±0.83) vs. (6.41±1.12)]、治疗思维[(7.18±0.87) vs. (6.22±1.04)]、学习体验情况自评总分试验组优于对照组,其中在学习兴趣与参与度[(12.87±1.65) vs. (11.45±1.92)]、知识整合与应用能力[(13.05±1.58) vs. (11.55±1.95)]、整体学习体验满意度[(13.65±1.50) vs. (11.25±2.10)]优于对照组;质性访谈提取构建游戏推进学习动力,卡牌增强循证思维,竞赛促进小组互动、知识整合等主题,佐证卡牌游戏学习方案在思维训练与情感体验方面的积极影响。
结论
2
卡牌游戏学习方案能激发内分泌科实习生临床思维、学习动力,提升综合分析运用知识能力,是临床实习教学模式的良好补充。
Objective
2
To construct a group-based competitive learning teaching strategy based on card games and explore its effects on improving clinical thinking
learning engagement
and knowledge integration abilities among undergraduate interns in endocrinology.
Methods
2
A total of 100 clinical medicine interns were enrolled
divided into an experimental group (
n
=49) and a control group (
n
=51). The experimental group implemented a card game-based group competition teaching strategy
including: Designing six types of cards: disease cards
symptom/sign cards
examination cards
treatment cards
complication/situation cards
and knowledge cards
simulating the clinical process fr
om symptoms/signs → examination → treatment; Three rounds of in-class games employing a group competition mechanism with real-time scoring and ranking; Post-class completion of self-reflection forms and group case discussion reports. The control group engaged in case discussion group discussions during the same period. Teaching effectiveness was assessed using theoretical scores
clinical thinking evaluation scales
learning experience and core competency perception assessments
and focus interviews.
Results
2
The experimental group scored higher than the control group in total theoretical exam scores
including case analysis questions [(25.38±2.89) vs. (22.44±3.12)] and short-answer questions [(32.45±3.12) vs. (30.11±3.45)]. Clinical thinking total scores were also higher in the experimental group
with diagnostic thinking [(7.52±0.83) vs. (6.41±1.12)] and treatment thinking [(7.18±0.87) vs. (6.22±1.04)] outperforming the control group. Self-rated learning experience scores were higher in the experimental group
including learning interest and engagement [(12.87±1.65) vs. (11.45±1.92)]
knowledge integration and application ability [(13.05±1.58) vs. (11.55±1.95)]
and overall learning experience satisfaction [(13.65±1.50) vs. (11.25±2.10)]. Qualitative interviews identified themes such as games driving learning motivation
cards enhancing evidence-based thinking
and competition fostering group interaction and knowledge integration
supporting the positive impact of the card game learning approach on cognitive training and emotional engagement.
Conclusions
2
The card game learning approach can stimulate clinical thinking and learning motivation in endocrinology interns
enhance comprehensive knowledge analysis and application abilities
and serves as an effective supplement to clinical internship teaching models.
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